7

Radar render radius — what number are you all running

Sujet fermé

Ces archives en lecture seule conservent le texte original en anglais. Les messages reflètent les opinions et les dates fournies. Consultez les fiches produit pour les fonctions et prérequis actuels.

@@reboot_randy·· Publication originale

Radar's been the most useful thing for rotations and I barely see it discussed. Currently 90m render radius with orientation lock on. Feels right but I'm curious if anyone pushes it further without the thing becoming a cluttered mess

7 réponsesToutes les discussions

7 réponses

Sujet fermé
@
@stormcircle_sue

150 and automatic distance scaling. If it's cluttered, shrink player size. Clutter is a sizing problem not a radius problem

@
@reboot_randyAuteur initial

150 seems insane. You'd see half the lobby

@
@stormcircle_sue

In the last three circles you basically are seeing half the lobby, that's the point. Early game it's noise, late game it's the whole reason to have it

@
@glider_gary

Orientation lock off for me. Rotating minimap confuses the hell out of me when I'm also trying to build

@
@boxfight_bella

Team visualizer on, enemy color red, background alpha low so it doesn't hide my actual screen. Radius is personal, the colors aren't

@
@reboot_randyAuteur initial

Fair. Bumped to 120 with smaller player size and it's honestly fine

@
@stormcircle_sue

Told you. Clutter is sizing