7

Radar render radius — what number are you all running

Closed thread

This read-only archive preserves the original English wording. Posts reflect the views and dates supplied. See the product pages for current features and requirements.

@@reboot_randy·· Original post

Radar's been the most useful thing for rotations and I barely see it discussed. Currently 90m render radius with orientation lock on. Feels right but I'm curious if anyone pushes it further without the thing becoming a cluttered mess

7 repliesAll discussions

7 replies

Closed thread
@
@stormcircle_sue

150 and automatic distance scaling. If it's cluttered, shrink player size. Clutter is a sizing problem not a radius problem

@
@reboot_randyOriginal poster

150 seems insane. You'd see half the lobby

@
@stormcircle_sue

In the last three circles you basically are seeing half the lobby, that's the point. Early game it's noise, late game it's the whole reason to have it

@
@glider_gary

Orientation lock off for me. Rotating minimap confuses the hell out of me when I'm also trying to build

@
@boxfight_bella

Team visualizer on, enemy color red, background alpha low so it doesn't hide my actual screen. Radius is personal, the colors aren't

@
@reboot_randyOriginal poster

Fair. Bumped to 120 with smaller player size and it's honestly fine

@
@stormcircle_sue

Told you. Clutter is sizing